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Sunday, October 24, 2010

The Dungeon Blitz look, part 2

As we bring in new folks, I'm building a vocabulary of more precise and useful ways to say "That's good, but now we need to make it look like Dungeon Blitz."

Today's word: Beefiness.

Here are a couple of elements from the Wizard's Study set that we're working on:
Brett, the artist, is doing a fantastic job overall, so I didn't want to tell him the wrong thing and create confusion, but there was something about the Wizard Study pieces that weren't right. How to explain? I told him:

"The
y need to be beefier: more stable, more robust, more medieval, more caricatured."

And I tried my hand, clumsily, at making them beefier:
Darolle, one of our main artists, rescued me this time, and said, "You don't want small areas of color or thin lines. Each area of color needs to be clearly visible."

Yeah, that. Beefier.

1 comments:

  1. your game reminds me of castle crashers.

    ReplyDelete

 
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